Simple geometry and long math
2016-08-23
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Basic routines for:
1. 2D Geometry: point, line, vector, matrix, rectangle primitives, transformations, intersections etc.
2. 3D Geometry: point, line, plane, matrix, box primitives, transformations, intersections etc.
3. Long math for 256 and 512 bit integers. Useful for cryptography. Include both x86 optimized asm code and pure pascal code for cross-platform use.
pascal
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