x and 0 using glut library
2016-08-23
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this program was made using the glut library. i uses texturez to make it more atractive for the user. the principel befind is a matrix .
void matrice(){
//--------------desenare patrate//--1
if(mat[0][0]==2) gol();
else if(mat[0][0]==1) x();
else o();
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f( -1,1);
glTexCoord2f(1,0);&nbs
c
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