Opengl particle applications (flame effect)
2016-08-23
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Project Name: Fire Demo - Simple
Version: 1.1
Compiler: Bloodshed Dev-C++ ver:4.9.8.7b
Credits:
>Dustin Davis @ www.programmers-unlimited.com
>Jeff Molofe (NeHe) @ nehe.gamedev.net
>www.gametutorials.com
>The People @ www.gamedev.netVarious copious sections of this program\'s code was copied from the credits mentioned above; please visit their site as they have helped not only me but countless amounts of people with their dedication to programming.
Options Dialog Box Configuration Notes:Particle Count = Stipulates the number of particles that are allocated for the particle generator to use. This amount can be either decreased for increased performance or augmented for a much "richer" effect to a point. Particle Speed = A modifer that governs how fast a particle moves depending on the direction specified in the particular demo. Note that the effect may become something entirely new if this value is varied too much. Top
Version: 1.1
Compiler: Bloodshed Dev-C++ ver:4.9.8.7b
Credits:
>Dustin Davis @ www.programmers-unlimited.com
>Jeff Molofe (NeHe) @ nehe.gamedev.net
>www.gametutorials.com
>The People @ www.gamedev.netVarious copious sections of this program\'s code was copied from the credits mentioned above; please visit their site as they have helped not only me but countless amounts of people with their dedication to programming.
Options Dialog Box Configuration Notes:Particle Count = Stipulates the number of particles that are allocated for the particle generator to use. This amount can be either decreased for increased performance or augmented for a much "richer" effect to a point. Particle Speed = A modifer that governs how fast a particle moves depending on the direction specified in the particular demo. Note that the effect may become something entirely new if this value is varied too much. Top
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