Gravity and Collision Simulation in C#
2016-08-23
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Translated by maninwest@Codeforge Author:Suhib N. Rawshdeh@CodeProject
Simulating the motion of an object within a real time environment with Gravity and Collision effects may not be a straightforward task in ordinary programming languages; doing such tasks require a good understanding of using timers and sometimes thread management, and this is why there are separate simulation tools for this and other similar tasks.
In this article, I will demonstrate to you how, using a timer and basic motion and collision equations, we could model the motion of three balls in a gravity enabled environment. You will see how these balls are going to collide each other and reflect from a wall, and even more, you can control their motion by updating some motion variables.
The motion of these balls is controlled and operated under the gravity and collision systems, using Newton's basic motion equations and collision equations. The positions of the three balls are updated every 20ms using
Simulating the motion of an object within a real time environment with Gravity and Collision effects may not be a straightforward task in ordinary programming languages; doing such tasks require a good understanding of using timers and sometimes thread management, and this is why there are separate simulation tools for this and other similar tasks.
In this article, I will demonstrate to you how, using a timer and basic motion and collision equations, we could model the motion of three balls in a gravity enabled environment. You will see how these balls are going to collide each other and reflect from a wall, and even more, you can control their motion by updating some motion variables.
The motion of these balls is controlled and operated under the gravity and collision systems, using Newton's basic motion equations and collision equations. The positions of the three balls are updated every 20ms using
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