Tutorial10- skeletal animation
2016-08-23
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This routine shows how to create a skeletal animation, some people call the skin animation is defined as follows:Currently there are two ways of model animation: vertex animation and skeletal animation. In the vertex animation, each frame of animation is actually a "snapshot" of the model ". By using the method of interpolation between frames, the engine can get smooth animation effect. In the skeletal animation, the model has the skeleton structure which is composed of the mutual connection. By changing the orientation and position of the skeleton, the model generates animation.Skeletal animation requires higher processor performance than the vertex animation, but it also has more advantages, and bone animation can be created more easily and more quickly. Different skeletal animation can be combined together, for example, the model can rotate the head, shoot and walk at the same time. Some engines can manipulate a single skeleton in real timec++
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