JavaScript Engine on PSP
2016-08-23
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Open Source JavaScript interpreter based on SpiderMonkey 1.8 source
how does it work :
by manually load the lib :
``` //load the Graphic Utility plugin var gu = new Module("prx/gu.prx");
//use it methodes
gu.init(); //java(script) style
//or
sceGuInit();//c style
### using the auto plugin load feature : ###
sceGuInit(); //will load the "prx/gu.prx" plugin and then, call the function
```
call lib's fonction and variables :
//local functiongu.init();//global functionsceGuInit();//local variablegu.value;//global variableGU_TRUE
javascript
psp
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