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JavaScript Engine on PSP

2016-05-18 16:39:52
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Open Source JavaScript interpreter based on SpiderMonkey 1.8 source

how does it work :

by manually load the lib :

``` //load the Graphic Utility plugin var gu = new Module("prx/gu.prx");

//use it methodes gu.init(); //java(script) style //or sceGuInit();//c style ### using the auto plugin load feature : ### sceGuInit(); //will load the "prx/gu.prx" plugin and then, call the function ```

call lib's fonction and variables :

//local functiongu.init();//global functionsceGuInit();//local variablegu.value;//global variableGU_TRUE

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JavaScript Engine on PSP (534.64 kB)

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