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3D Direct map

Provides a way to create a projection matrix in the DirectX, such as Matrix.PerspectiveFovLH (),Matrix.PerspectiveFovRH() 、Matrix.PerspectiveLH() 、Matrix.PerspectiveRH() 、Matrix.PerspectiveOffCenterLH () and Matrix.PerspectiveOffCenterRH (). Following major introducedMatrix.PerspectiveFovLH ()...

Convert Video File Formats

The Windows Media Encoder SDK is the latest and the easiest API to build media applications. Many different applications can be developed using the Windows Media Encoder SDK, such as video e-mails, security surveillance archiving, encoders, screen capture utilities, Microsoft Power Point and Microso...

MFC audio player

This is based on VC ++ dialog programming of a beautiful interface audio player can achieve open, play, pause, stop, and show / hide the playlist, etc., in which the image control, listbox controls and so on....

Delphix games

Delphix developed characters and buildings overlay covers processing and collision detection, when Elves go into building underground or under the trees, the building becomes transparent....

3D Dugeons Example

An example of 3D dugeons word using MS Directx It explains how read .X files, using texture and move in a 3D word built with Microsoft DX7 routines...

3D Word Example

An example of how build a 3d word with DirectX .X file and moving around it in first person suggestive; a good example of Quake style game clone...

DirectX 9.0c implemented in HLSL language uses two different methods of specular reflection

By pressing the number key to switch to a different method of specular reflection and can be visually observed differences. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter answers to exercise first. Code steps a more detailed, mor...

Adjustable diffuse light wave illumination model

After the action method runs. Is characterized by diffuse light to change when the program is run with the color component values to obtain a different light source color, thereby directly observed effects. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader e...

Implemented in HLSL language switching of different blanking methods

Frank d. Luna's Programming 3D Games with DirectX 9.0c----a Shader Approach the 9th chapter of "color" exercises 3rd questions of the final solution. After the program is running, you can switch by pressing the number keys 0, 1, to indicate different hidden ways. Current hidden modes in the left cor...

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