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Image display

Draw a sequence of images to a window, which is first initialized with OpenGL.A window handle is passed as the parameter for image display....

Rubber band zooming functionality

 Hi everybody,    I am venkat, I am new comer to OpenGl. How to implement Rubber band zoomig functonality in Opengl with c++. I am trying to do that, but I am confusing how to implement....

Fly out of the box of balloons

#include "stdafx.h" #include "welcome.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMai...

ass in your ass

Hey everyone, wazz up? :D dsaasda sa dsa sdf dgrs htdyjyfkyfag\ R EWA TERS TRHRG43TG 4  43R3 43 F DZGDGR RR R  YHY  d DD VC  VC ff  bv hghgf dsfsdffdrfdg  dcdc gfgfc fr hr . . . 4r..5r .hf. f, hr ez 3445. t4r y.r65 . .65 .65 5 .65 .y56 .s .yewza.frw.RWFEMWAK...

AR marks lizi

ARToolkit comes with example programs, add their own written in OpenGL a small example, works well and can play with the keyboard, there is a small interactive. But writing is relatively simple, no textures, just a little example, requests you to modify, make him perfect....



dual BVH player

i will make dual BVH player for each control through communication. but this source is only play dual BVH file. In detect of human motion, this software use very importent structure....


/* simple painting program with text, lines, triangles, rectangles, and points */ #include <windows.h> #include <GL/glut.h> #include <iostream> #define NULL 0 #define LINE 1 #define RECTANGLE 2 #define TRIANGLE 3 #define POINTS 4 #define TEXT 5 int Li...

Dispaly surrface

the objectif of this code is to display a syrface in 3d by using a set of points. the calculate of surface is realised by using many methodes likes Bezier and B-spline...

Simulation of human motion

Able to simulate the movement of various parts of the human body in motion, the effect is real. Written in C++ and OpenGL, the effect is really good for beginners with some experience of users is more practical....

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