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C++ video surveillance

This is the source code of C++ surveillance video. The code is complete with detailed annotations. I wish this will be of helpful to everyone. ...

OpenGL helicopter model

OpenGL textured helicopter model has a detailed program on the environment: VS2008...

Beginning DirectX 9 (Game Development Series) by Wendy Jones

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game...

3D Game Code

Good book to learn DirectX introduction to game programming, is absolutely not to be missed. Here is the English version of the Chinese version is Tsinghua <br> This book focuses on how to develop interactive 3D graphics applications using DirectX 9, with an emphasis on game development. Book...

[Source code]. [DIRECTX.9.0.3D game development programming]

BookDIRECTX.9.0.3D of game development programming fundamentals ( included with source code...

DirectX Winsock Sample

Demonstrates a DirectX 9 Application using winsock (UDP) with .X DirectX Model format. You will need visual studio and the DirectX sdk to compile....

C++ smooth slide effects

This project is to simulate the effect of magic lantern slide made with VC++. In the client area (C-client) about each build two regional L&R, first the figure contained in the l or r, through the timer and move to realize picture pan....

With HLSL and DirectX 9.0c language model implements two different light sources

Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter of exercise 4 answer. You can switch by pressing the number keys 0, 1, to indicate different lighting. Two light source rotates around the Earth....

Adjustable diffuse light wave illumination model

After the action method runs. Is characterized by diffuse light to change when the program is run with the color component values to obtain a different light source color, thereby directly observed effects. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader e...


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