Sort by
  1. Language:C++
  2. Category:DirectX
  3. Time:ALL
  4. View:500—1000 times
Remove all
Language More Hide
Category More Hide
Time
View
More

With HLSL and DirectX 9.0c language model implements two different light sources

Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter of exercise 4 answer. You can switch by pressing the number keys 0, 1, to indicate different lighting. Two light source rotates around the Earth....

Using C++ and DirectX to render a firework scene.

It includes ten files. There are three pictures, and the firewok is the result picture. And the firework.cpp is the main file. It demonstrates the PSystem::Firework system....

DirectX 9.0c implemented in HLSL language uses two different methods of specular reflection

By pressing the number key to switch to a different method of specular reflection and can be visually observed differences. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter answers to exercise first. Code steps a more detailed, mor...

Test Video.

Dxshow basic application, write the simple video player with dxshow, You can play a video file that can be decoded....

directx triangle

Applications written in Direct3D use vertices to draw geometric shapes. Each three-dimensional (3D) scene includes one or more of these geometric shapes. The Vertices sample project creates the simplest shape, a triangle, and renders it to the display....

Handle reading code

Application backgroundThis procedure is to read the common USB handle data, including buttons and axis attitude....


LOGIN

Don't have an account? Register now
Need any help?
Mail to: support@codeforge.com

切换到中文版?

CodeForge Chinese Version
CodeForge English Version

Where are you going?

^_^"Oops ...

Sorry!This guy is mysterious, its blog hasn't been opened, try another, please!
OK

Warm tip!

CodeForge to FavoriteFavorite by Ctrl+D