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CUDA implementation of H.264 codec, the parallel algorithm

family:Helvetica, Tahoma, Arial, sans-serif;font-size:14px;line-height:26px;white-space:normal;background-color:#FFFFFF;">H.264编解码的CUDA实现,并行加速算法,内部实现了H.264视频编解码的CUDA实现,能够编译通过,已经过测试,并且还添加了注释信息。...

TSP problem based on genetic algorithm

size:14px;">一份有详细注释的TSP源码,运用遗传算法,有并行的能力,假设有一个旅行商人要拜访N个城市,他必须选择所要走的路径,路径的限制是每个城市只能拜访一次,而且最后要回到原来出发的城市。路径的选择目标是要...

Multithreading applications in win32

size:16px;">Multithreadingapplications in win32. source code in C for programming windows levelapplication in multithread environment. Very good book for multithreadin windows systems....

MFC调用CUDA

align:center;"> 如何在MFC中调用CUDA 环境:     Windows Vista SP1 Microsoft Visual Studio 2005 CUDA 2.0 步骤: 1.       创建一个对话框的MFC程序...

Fluid Simulation for Video Games, part 3

image004.jpg" /> Vortex Particle Fluid Simulation This article, the third in a series, presents a fluid simulation implemented in C++ that runs in real time using modest and commonly available computer hardware. The first article summarized fluid dynamics; the second surveyed fluid simu...

Fluid Simulation for Video Games, part 5

figure1.gif" /> 性能分析与优化 这篇文章,在一系列,第五描述的性能分析和优化的流体模拟,提出了一种在第三和第四条款中。第一篇文章总结了流体动力学 ;第二个调查流体仿真技术 ;和第三和第四次提出了一个旋...

Fluid Simulation for Video Games, part 6

space:normal;"> 差动速度算法器 这篇文章,在一系列,第六描述从根本上不同的方法计算速度从涡度,提出了在这些文章中的流体模拟的基石之一。第一篇文章总结了流体动力学 ;第二个调查流体仿真技术 ;和第三和...

Task scheduling

size:16px;">这是一份具有异构多核计算环境下的任务调度,计算异构环境下的最小makespan,适合研究并行计算的同学学习...


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