Search DirectX, 300 result(s) found

### ▍DirectX Winsock Sample

Demonstrates a DirectX 9 Application using winsock (UDP) with .X DirectX Model format. You will need visual studio and the DirectX sdk to compile....

### ▍Using C++ and DirectX to render a firework scene.

It includes ten files. There are three pictures, and the firewok is the result picture. And the firework.cpp is the main file. It demonstrates the PSystem::Firework system....

### ▍[Source code]. [DirectX.9.0.3D game development programming]

BookDirectX.9.0.3D of game development programming fundamentals (Inroduction.to.3D.GAME.Programming.with.DirectX.9.0) included with source code...

### ▍With HLSL and DirectX 9.0c language model implements two different light sources

Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter of exercise 4 answer. You can switch by pressing the number keys 0, 1, to indicate different lighting. Two light source rotates around the Earth....

### ▍DirectX 9.0c implemented in HLSL language uses two different methods of specular reflection

By pressing the number key to switch to a different method of specular reflection and can be visually observed differences. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter answers to exercise first. Code steps a more detailed, mor...

### ▍Beginning DirectX 9 (Game Development Series) by Wendy Jones

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game...

### ▍DirectX triangle

Applications written in Direct3D use vertices to draw geometric shapes. Each three-dimensional (3D) scene includes one or more of these geometric shapes. The Vertices sample project creates the simplest shape, a triangle, and renders it to the display....

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