Search directx WATER TUTORIAL MGB OpenSource Guestbook Warsaw?mop, 300 result(s) found

directx Winsock Sample

Demonstrates a directx 9 Application using winsock (UDP) with .X directx Model format. You will need visual studio and the directx sdk to compile....

Using C++ and directx to render a firework scene.

It includes ten files. There are three pictures, and the firewok is the result picture. And the firework.cpp is the main file. It demonstrates the PSystem::Firework system....

WATERshead segmentation algoritm

A grey-level image may be seen as a topographic relief, where the grey level of a pixel is interpreted as its altitude in the relief. A drop of WATER falling on a topographic relief flows along a path to finally reach a local minimum. Intuitively, the WATERshed of...

[Source code]. [directx.9.0.3D game development programming]

Bookdirectx.9.0.3D of game development programming fundamentals ( included with source code...

Guestbook code

A JSP application achieve guest book Guest book admin management JavaBean,Taglib, technology For JSP beginner to learn to use...

With HLSL and directx 9.0c language model implements two different light sources

Frank d. Luna's Introduction to 3D Game Programming with directx 9.0c----a Shader Approach the 10th chapter of exercise 4 answer. You can switch by pressing the number keys 0, 1, to indicate different lighting. Two light source rotates around the Earth....

directx 9.0c implemented in HLSL language uses two different methods of specular reflection

By pressing the number key to switch to a different method of specular reflection and can be visually observed differences. This is a Frank d. Luna's Introduction to 3D Game Programming with directx 9.0c----a Shader Approach the 10th chapter answers to exercise first. Code steps a more detailed, mor...

Beginning directx 9 (Game Development Series) by Wendy Jones

There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of directx only, leaving readers without a complete understanding of directx. In order to fully understand directx and the game...

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