Synchronous communication code (Point to point poi
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C_ Complete communication code (point to point)_ Point to many_ Synchronization_ Asynchronous_ UDP_ TCP) C# codeusing System;using System.Collections.Generic ;using System.Linq ;using System.Text ;using System.Net ;using System.Net.Sockets ;namespace UDPClient{ class Program { static void Main(string[] args) { &The & nbsp; & nbsp; & nbsp & nbsp & nbsp; & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp; & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp it's not easy; Console.WriteLine (" This is a Client, host name is {0}", Dns.GetHostName ()); & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; / / set service IP and TCP port number