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3D Game Code
4.0
Learning DirectX game programming introductory book, absolutely can not be missed. This book mainly introduces how to use DirectX 9.0 to develop interactive 3D graphics program, focusing on game development. The book first introduces the necessary mathematical tools, and then explains the related 3D concepts. Other topics cover almost all the basic operations in Direct3D, such as the drawing of primitives, lighting, texture, alpha fusion, templates, and how to use Direct3D to realize the technologies needed in the game. The chapter about vertex shader and pixel shader (including the effect framework and the new high-level coloring language) focuses on these key operations. ≪ BR & gt; this book has a wide range of contents. It can be used as a reference for developers engaged in 3D game programming, visualization system design or other graphic application development, as well as college students. It is also very suitable for various game development and training institutions as a training course for Direct3D programming. <br>
oyj
2016-08-23
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