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Texture mapping
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Texture map #include<STDLIB.h> #ifdef __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif GLfloat planes[]= {-1.0, 0.0, 1.0, 0.0}; GLfloat planet[]= {0.0, -1.0, 0.0, 1.0}; GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0}, {1.0,1.0,-1.0},{-1.0,1.0,-1.0},{-1.0,-1.0,1.0}, {1.0,-1.0,1.0},{1.0,1.0,1.
liuleyan
2016-08-23
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