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The CAN network and IP network communication
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void Task_Server (void * pdata) {      SOCKET * s;   int ei; // variable to store the return value   int RecvCnt = 0; // number of the received data   uint8 RecvBuff [200]; // receive buffer   uint8 RecvBuffP = 0;   uint8 CanSUCCESS = 0;   struct sockaddr serveraddr, clientaddr; // sockaddr structure by the protocol stack type, IP and port components   uint32 regaddrBYTE;        serveraddr.sin_family = 0; // protocol stack type   serveraddr.sin_addr [0] = MCU_IP [0]; // four IP addresses   serveraddr.sin_addr [1] = MCU_IP [1];   serveraddr.sin_addr [2] = MCU_IP [2];   serveraddr.sin_addr [3] = MCU_IP [3];   serveraddr.sin_port = 4000; // server local port   s = socket (AF_INET, SOCK_STREAM, TCP_PROTOCOL); // create a socket,   ei = bind (s, (struct sockaddr *) &
潇潇凤仔
2016-08-23
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