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The method of creating projection matrix is provided in DirectX, such as Matrix.PerspectiveFovLH ()、 Matrix.PerspectiveFovRH () 、 Matrix.PerspectiveLH () 、 Matrix.PerspectiveRH () 、 Matrix.PerspectiveOffCenterLH () and Matrix.PerspectiveOffCenterRH () 。 Here is a brief introduction Matrix.PerspectiveFovLH () method, which is defined as follows: public static matrix perspective fovlh (float field of view, float aspect ratio, float zinc ear plane, float zfarplane); In DirectX, a material structure is provided to describe how the surface of an object deals with external light. This structure mainly has the following attributes: ambient light, diffuse light, emission, reflected light and reflected sharpness. Among them: the ambient light has influence on the object and shadow
lkvt
2016-08-23
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