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By serverSocket.Accept () to receive the client Socket connection requests, loop the thread listens in real time can be achieved here, rather than listen only once. When the program is run serverSocket.Accept (), it will wait until a client Socket connection request, gets the client Socket, as stated above the clientSocket. Here I use multithreading to realize the connection and communication with multiple client Socket, once received a connection, create one thread, performs ReceiveData function implements the information sent and received
xnadnxdwadjn
2016-08-23
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