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Game All Invaders Are Belong to Us by Verilog
4.0
What follows is the design and implementation of an embedded system that mimics the classic  arcade game Space Invaders. This project utilizes both hardware and software capabilities of the Altera  DE2 board. The implementation involves a combination of C and VHDL. We use a PS/2 keyboard, a VGA  monitor and a Wolfson WM8371 audio codec as peripheral devices.  All Invaders Are Belong to Us!is a two-dimensional fixed shooter game in which the player controls  a home-ship by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of twelve aliens that move horizontally back and forth across the screen as  they advance towards the bottom of the screen. The player defeats an alien, and earns points, by  shooting it with laser missiles. Defeating the aliens brings another wave that is more difficult, a loop which  can continue indefinitely.&n
xuanhoabk_2803
2016-08-23
0
1
Pipelined FFT/IFFT 64 points processor
4.0
64 -point radix-8 FFT.   Forward and inverse FFT.    Pipelined mode operation, each result is outputted in one clock cycle, the latent delay from input to output is equal to 163 clock cycles, simultaneous loading/downloading supported.   Input data, output data, and coefficient widths are parametrizable in range 8 to 16.    Two and three data buffers are selected.   FFT for 10 bit data and coefficient width is calculated on Xilinx XC4SX25-12 FPGA at 250 MHz clock cycle, and  on Xilinx XC5SX25-12 FPGA at 300 MHz clock cycle, respectively.
xuanhoabk_2803
2016-08-23
1
1
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