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Opengl particle applications (flame effect)
4.0
Project Name: Fire Demo - Simple Version: 1.1 Compiler: Bloodshed Dev-C++ ver:4.9.8.7b Credits: >Dustin Davis @ www.programmers-unlimited.com >Jeff Molofe (NeHe) @ nehe.gamedev.net >www.gametutorials.com >The People @ www.gamedev.netVarious copious sections of this program\'s code was copied from the credits mentioned above; please visit their site as they have helped not only me but countless amounts of people with their dedication to programming. Options Dialog Box Configuration Notes:Particle Count = Stipulates the number of particles that are allocated for the particle generator to use. This amount can be either decreased for increased performance or augmented for a much "richer" effect to a point.  Particle Speed = A modifer that governs how fast a particle moves depending on the direction specified in the particular demo. Note that the effect may become something entirely new if this value is varied too much. Top
njustfengkj
2016-08-23
0
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