Home » Source Code » 采用粒子系统技术模拟一个圆球爆炸时碎片四溅的效果

采用粒子系统技术模拟一个圆球爆炸时碎片四溅的效果

Gekko
2010-07-19 20:33:00
The author
View(s):
Download(s): 2
Point (s): 2 
Category Category:
OpenGL programOpenGL program Borland C++ Builder, BCBBorland C++ Builder

Description

use particle system simulation technology explosion of a ball of debris cascade effect
Sponsored links

File list

Tips: You can preview the content of files by clicking file names^_^
Name Size Date
Project1.bpr4.72 kB02-12-99 14:43
Project1.cpp644.00 B02-12-99 14:43
Project1.exe319.50 kB03-18-99 18:46
Project1.res876.00 B02-12-99 14:42
snap.bmp293.02 kB03-21-98 21:30
teaport.3DS56.06 kB02-12-99 14:28
teaport.gl49.69 kB02-12-99 14:31
teaport.h87.88 kB02-12-99 14:31
Unit1.cpp1.01 kB02-12-99 15:05
Unit1.dfm1.17 kB02-12-99 15:11
Unit1.h929.00 B02-12-99 15:03
...
Sponsored links

Comments

(Add your comment, get 0.1 Point)
Minimum:15 words, Maximum:160 words
  • 1
  • Page 1
  • Total 1

采用粒子系统技术模拟一个圆球爆炸时碎片四溅的效果 (226.55 kB)

Need 2 Point(s)
Your Point (s)

Your Point isn't enough.

Get 22 Point immediately by PayPal

Point will be added to your account automatically after the transaction.

More(Debit card / Credit card / PayPal Credit / Online Banking)

Submit your source codes. Get more Points

LOGIN

Don't have an account? Register now
Need any help?
Mail to: support@codeforge.com

切换到中文版?

CodeForge Chinese Version
CodeForge English Version

Where are you going?

^_^"Oops ...

Sorry!This guy is mysterious, its blog hasn't been opened, try another, please!
OK

Warm tip!

CodeForge to FavoriteFavorite by Ctrl+D