The Quake 3 Arena full game source code Edition v1
2016-08-23
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The source code of Q3: 1) change all the project properties to Win32 release from Win32 debug. 2) in the fileview of the workspace, right-click the "UI files" project and left-click "unload project". This step is very important, otherwise errors will appear. 3) in the menu bar, click "project" - & gt; "dependent properties" - & gt; in the drop-down box of "select Modify project", select quake3, Check in front of botlib and renderer, and confirm. 4) in the fileview of the workspace, right-click the "quake3 files" project, and then select "set as active project". 5) open the files. C in the "quake3 files" project, and comment the third line 326332643266, as follows. Then, change the static void FS in files. C to_ All the contents of the setrestrictions() function are annotated. Only the following empty shell function static void FS is left_ Set restrictions (void) {} 6) to save the file, press F7 to compile - Q3 source code 1) will all engineering properties, Win32 debug, instead of Win32 release 2) in the work area fileview, right click "UI files" project, left click "unitary project", this step is very important, otherwise an error 3) in the menu bar click on "project" - & gt; "from properties" -> In the " Select Modify Project" drop-down box, select quake3. in the " slave following works:" selection box, in front of botlib and renderer tick, can be determined. 4) i
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