DirectX 9.0c implemented in HLSL language uses two
2016-08-23
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By pressing the number key to switch to a different method of specular reflection and can be visually observed differences. This is a Frank d. Luna's Introduction to 3D Game Programming with DirectX 9.0c----a Shader Approach the 10th chapter answers to exercise first. Code steps a more detailed, more comments. Use see the ReadMe.txt file in the package.
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