Asynchronous loading of resources
2016-08-23
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The code is asynchronous loading resources, can load resources in the background, improve the efficiency. This method is usually used when loading game scenes synchronously Application.LoadLevel What will the program do after the code is executed?? As shown in the figure below, I found a random game scene. In the hierarchy view, we can see all the "born" game objects in this scene. Inborn means all the game objects that already exist in the scene before running the program. These objects are then executed at the end of the execution Application.LoadLevel ("yourscene"); method is loaded into memory. If there are too many game objects in the scene, the card will appear in an instant, because the loadlevel () method is synchronized.
c#
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