Demo HGE
2016-08-23
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In order not to mislead others, it is necessary to add a:HGE need to lock a buffer area, only to draw a large number of the same picture, if it is a variety of different pictures, the problem is out. If you draw one hundred pictures you need to lock and unlock the one hundred times. ThePeople who understand this is a problem with D3DAPI programming. So the existing HGE graphics algorithms are not suitable for large games. Some people see the HGE comes with 2000 examples of SpriteFPS up to 200-300 above is correct, do not forget to draw the picture is the same picture. The problem was first discovered by a friend on the Internet. Here give a solution:First remove the original HGE rendering function, one is not left. And then make a add data.Key Technology
HGE core graphics algorithm is really a lot of problems we have not found the HGE graphics is a very problem.Each painting a picture, you need to copy the data from the syc++
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HGE
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