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.3ds file to .h c++ header
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convert 3ds files to c++ head file. Sure, all you need is the 3DS standard. I'm not sure if this sounds simplistic but understand that I don't know what everyone's level of understanding is. The 3D file must contain a list of vertices and faces, otherwise it has nothing to load in to a program. It doesn't store some mystical glob of data that professional modeling programs just display without understanding. So once you have the 3DS structure you can write a c++ read/write routine for it. Once that's done you can do whatever you like to any vertice in the mesh and export that change with your write.This is a tool help you  coverting your 3ds files to c++ head file so that you can use it in your OpenGL project.
marktw
2016-08-23
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