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3D Rubik's cube (vs2010)
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The architecture of the main body of the program is that the presentation layer uses OpenGL to render the scene, and the business layer updates the data structure of the Rubik's cube by digitizing the rotation command of the Rubik's cube and updating the data structure of the Rubik's cube through the thread connected with the data. The number stored in the array is the index value of the color. In order to make the Rubik's cube rotation more realistic, the timer is added to simulate the rotation animation effect more realistic.
孟少伊
2016-08-23
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