Using OpenGL build Pyramid
4.0
Although rotate graphics in three dimensions, but seems to be not as graphic. Therefore, in order to generate truly three dimensional graphics, you must combine two-dimensional graphics, modeling, composed of three dimensional graphics. Like the characters in QUAKE, also consists of many polygons or triangles surfaces, then, when the characters all outer surfaces composed of polygons and triangle as well as the coordination of movements, looks just like a real person in sports. Create a character model is quite complicated, we will begin with simple.