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ALOHA PROTOCOL
4.0
This code is implementation of Aloha and Slotted Aloha.  First version of the protocol "Pure ALOHA" was quite simple: If you have data to send, send the data If the message collides with another transmission, try resending "later" on collision, sender waits random time before trying again An improvement to the original ALOHA protocol was "Slotted ALOHA", which introduced discrete time slots and increased the maximum throughput. A station can send only at the beginning of a time slot, and thus collisions are reduced. In this case, we only need to worry about the transmission-attempts within 1 frame-time and not 2 consecutive frame-times, since collisions can only occur during each time slot.
Mad_S
2016-08-23
0
1
Compiler project On The SHAKESPEARE PROGRAMMING LA
no vote
Lexical Analysis This includes a)      b)        Syntax Analysis  Ensuring that every character that enters also exits Checking if characters in the play are from Shakespeare character or not
Mad_S
2016-08-23
1
1
Making a symbol table
no vote
This code is to make a symbol table. Symbol table: Usually, a C or C++ compiler compiles a single source file into an object file with a .obj or .o extension. This contains a collection of executable code and data that the linker can process into a working application or shared library. The object file has a data structure called a symbol table in it that maps the different items in the object file to names that the linker can understand. If you call a function from your code, the compiler doesn't put the final address of the routine in the object file. Instead, it puts a placeholder value into the code and adds a note that tells the linker to look up the reference in the various symbol tables from all the object files it's processing and stick the final location there. Second, there's also the symbol table in a shared library or DLL. This is produced by the linker and serves to name all the functions and data items that are visible to users of the library. This allows the sy
Mad_S
2016-08-23
0
1
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